# -*- mode: org; -*-
#+TITLE: LF2 Tournaments
#+SUBTITLE: How to run a tournament
#+AUTHOR: Zelphir Kaltstahl
#+EMAIL: zelphirkaltstahl@posteo.de
#+STARTUP: content indent align inlineimages hideblocks entitiesplain nologdone nologreschedule nologredeadline nologrefile
#+TODO: TODO WIP DEPRECATED | DONE
#+DATE: <2022-01-02 Sun>
#+KEYWORDS: lf2 little-fighter-2 tournament rules organization
#+LANGUAGE: English
#+PRIORITIES: A E E
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* Social rules

Define the communication language to be English or alternatively something, that all players are comfortable with. English has the best chances of not excluding people completely.

* Gathering players

** Plan enough time to gather players

** Do not wait too long to start the tournament, after sufficient number of players have accumulated

** Announce a firm start date with some time in advance for players to organize

** Announce a latest date, up to which players can register

* Rules

** Old rules (to be improved upon)

GENERAL RULES:
1) BACKGROUND: HK Colosseum
2) NO DRINKING Milk/Beer.
3) No F1-F4 during the matchs.
4) No Cheats Allowed. (lf2.net / F5-F9)
5) No infinite stunlock combos. Up to x1 stun/walljuggle extension allowed.
6) Avoid combos that does more than 50% of damage.

A game between two players must follow this structure:
1st round: Random vs Random.
2nd round: Players choose the characters their opponents played in the 1st match (character inversion).
3rd round: Random vs Random (with different characters from previous matches).
4th round: Players choose the characters their opponents played in the 3rd match (character inversion).
5th round: Random vs Random (with different characters from previous matches).
6th round: Players choose the characters their opponents played in the 5th match (character inversion).
If there is a tie in the results (3 to 3), players must play one more match:
Armageddon match: Template vs Template.
(or Random vs Random again if both players agree).

Hint: Only the game hoster will be able to control the menu (to avoid some mistakes);
After each battle, it is necessary to wait for the closing screen with the fight score (F4 is not allowed).
For the purpose of proving the battles carried out, the following can be used:
• Screenshots of the fight score at the end; or
• Recordings .lfr files; or
• Confirmation by the loser one posting here in this thread.

** GLT#3 rules

- Main character are all allowed
- lf2.net cheat isnt allowed
- Henry flute (D^J) allowed only for 1 time (cuz it's only the 1 skill that cant be dodged or blocked)
- Rudolf's clone move (DvJ) allowed only for 1 time (international tournament always with lags, so dont let the CPU won all the matches)
- Map HK Coliseum is selected as basic. Players can change map to another with mutual assent of both players
- 250 hp combo-moves Limit
- Dragon Punch Davis 2 times, Tigerdash Woody 3 times.
- 5 rounds will be played, and 5 replays for proof

** LFE rules

LFE's Recommended PvP Rules

1)  BG: HK Colosseum only.
    It is too easy to run away in LF2.
2)  NO DRINKING Milk/Beer.
    Too much RNG and makes fights drag too long.
3)  No Cheats Allowed. (lf2.net / F5-F9)
    Cheat Codes & overpowered units spoil the game.
    Louis DJA transform to LouisEX is allowed.
4)  No infinite stunlock combos.
    Up to x1 stun/walljuggle extension allowed.
5)  Only x1 [John/Dennis] D^A at a time.
    Chaseballs are frustrating to deal with.
6)  Avoid doing >50~55% damage in your combos.
    Give players a chance to fight back.

Character-Specific Rules:
a) Deep:    -none-
b) John:    D^J/DvJ(heal) total x2 times.
c) Henry:   D^J(Flute) x2 times, press [D] before 3rd sound.
d) Rudolf:  D^J/DvJ(invis/clone) total x2 times.
                D>A(multistar) do not spam/press A.
e) Louis:   D^J(throw) press [J] up to x2 times.
f) Firen:   D>J+AAA combo must finish with super_punch/Throw.
                GroundfirePunch is extremely OP.
g) Freeze:  Up to x1 extra freeze(D^J whirlwind does not count).
h) Dennis:  Grab must DvA immediately; no extra kicks (too much damage).
                Do not use Grab+D>J (infinite).
i) Woody:   D>J(TigerDash) x2 times.
j) Davis:   D^A(DragonPunch) x2 times.
                Try escaping with D^J instead ;)
